The creator of PlayStation Move said recently that the new peripheral might be good for strategy games, if not better than a mouse and keyboard in certain contexts.
Dr. Richard Marks directly compared the traditional PC real-time strategy game to what might be possible on Move, conceding inherent differences. "I think that PC RTS games are designed right now for the mouse and keyboard,†he said. “I think the Move can work with the more general idea of an RTS really well.â€
Marks believes that if an RTS were designed from the ground up for PlayStation Move, it could offer some possibilities not yet seen on the PC. "It could play a PC RTS really well, but I think there is modifications on the RTS genre that will be really good with.â€
While PlayStation Move and Sony's lineup of exquisite first party software was the primary showcase last week at E3, the company also let loose the first full details of the company's approach to 3D gaming, officially rolling out the list of software that will be playable in 3D on their first day on the market. And while Killzone 3 and Gran Turismo 5 in 3D are cool propositions, the cost-effectiveness just won't be there, with 3D ready TVs retailing in the thousands, not to mention the cost of the necessary glasses.
Well, in typical Sony fashion, the company feels that its rolling out something that isn't ready for yet, but will be. Much like Blu-ray technology and, for that matter, the PS3 itself, Sony will be rolling out 3D later this year, whether the consumer is ready for it or not.
It seems that while reveling in the NPD sales figures for November, Microsoft spokesman Aaron Greenberg took a moment to talk about the contrast between their strategy and Nintendo's. "We have to step back and look at the total ecosystem," Greenberg explained to Joystiq.
"I don't think it's just about console sales month in and month out because, frankly, if someone buys a piece of hardware and doesn't buy any games and doesn't go online then the experience becomes very limited. It also doesn't provide a benefit for our third-party publishers."
During Take-Two's latest quarterly earnings call with investors, one analyst made the mistake of asking when the company would give an indication of when the next title in the Grand Theft Auto series would be announced.
And the response given by Chairman Strauss Zelnick?
Last year at E3, Sony finally made official the public debut of the newest iteration of the PlayStation Portable hardware, the PSP Go. However, their plans run much deeper than simply offering a UMD-less PSP and saying "you can just download your games now."
They have a new strategy for development, including a streamlined content pipeline, as well as cheaper development kits, shorter processes for quality assurance, and lower prices. Joining in that initiative are over 50 studios (with more ready to sign up) from around the world, who are making not only games, but other applications as well.
Last week, we brought you word of Sony's unusual Killzone 2 marketing strategy, at least insofar as the demo is concerned. To briefly recap, it was said the only way to get the demo was to pre-order the game at GameStop, and PSN would get it sometime after launch.
Clearly, I was not the only one confounded by the very idea of only letting those who had decided to purchase the game play a demo before release, and from a single retailer no less. MTV Multiplayer sniffed out Sony Computer Entertainment America's Vice President of Product Marketing, Scott Steinberg, to get answers.
Nintendo of America President and COO Reggie Fils-Aime recently took a few minutes to chat with The Wall Street Journal's MarketWatch to look at Nintendo's strategy during the economic recession and going into the holiday season.
Update:
Looks like we have the whole thing figured out now.
Original Story:
Well, we've been hearing all sorts of buzz over a new Halo project, but I don't think this is what any of us really expected (nor do I think this is what Bungie's been touting, as it comes from Genius Products and B1 Games).
The game is a strategy title, not unlike Fire Emblem or Advance Wars in some respects, but is made akin to a table-top strategy game, perhaps putting it on a level similar to Risk in that regard. This also makes it clearly distinct from Halo Wars, which is supposed to be a real-time strategy game.
Truth be told, this video is very curious: It only seems to exist as user-uploaded content, and there is nothing else I can find about it, which makes me question its authenticity, though not necessarily its legitimacy. Could this simply be little more than a fangame? Seems unlikely, with all the copyright/credit information at the end.
If you can offer any additional info, feel free to leave it in the comments.
Thanks to Blinger101, we found out that Kotaku eventually picked up the story of the Halo: Interactive Strategy Game mentioned earlier. And it turns out that it doesn't simply play like a boardgame-- it is a boardgame, which certainly clears a few things up. Apparently, it would seem the video we saw earlier was likely from the included DVD.
It's coming this September, and Trevor Drinkwater, President and CEO of Genius Products, says is "an incredibly innovative game that mirrors the hit franchise and will truly resonate with fans."
Check out the full press release after the cut.
Shane Kim discusses with GameTrailers the strategy Microsoft had going into E3, a response to the "Mii too" allegations, his impressions on the other guys' conferences, the timing of Nintendo's press release for MotionPlus, and more.
Part 2 sees Kim talk about upcoming titles, online experiences, and user-created content, and is after the cut.