In news that will shock absolutely no one, Naughty Dog has confessed that they are definitely considering adding 3D and Move support to Uncharted 3 when it launches down the road. When the studio was asked about the possibility of adding a third dimension to the game they were decided non-committal, but definitely didn't rule out the possibility.
"3D is an interesting technology, especially given how well it’s been recently implemented in the cinema and all the support it’s getting in the industry. We’re extremely fortunate to have the PS3 be a platform that can provide us with the power and option to implement 3D in future projects. What we may do with this technology depends on how it fits into the story we want to do, so we haven’t made any decisions at this time. Generally speaking, it is an exciting technology to see come to fruition in the home, as it opens a variety of ways developers can innovate with their narrative and with their games."
More after the break.
Â
One of the PlayStation's biggest all-stars throughout the years has been developer Naughty Dog, who have seemingly mae it a habit to get the absolute best out of Sony's platforms. They became household names on the PS1 thanks to the ultra-popular Crash Bandicoot series, and again, set new standards for platforming and storytelling on the PS2 with the Jak franchise, and, some would say destroyed the oft-blurred line between gaming and cinema with the PS3's Uncharted series. And after Uncharted 2's near-universal Game of the Year accolades in 2009, Naughty Dog is left with an impossible task - build on a game that most would say neared perfection, and go even further on a console many developers are claiming is completely tapped.
However, not so, says Naughty Dog's community strategist Arne Meyer, in an interview with PlayStation Universe. "It’s very clear to us that there are still more ways we can optimize our engine and introduce new technology innovations," said Meyer. "There are still engine-related projects that some of our programmers didn’t get around to working on or implementing. There’s definitely a good number of ways left for us to make really cool things happen on the engine level."
All of this means one thing: There could be some very exciting - and downright frightening - things in the works for Nathan Drake's third adventure.
Earlier this week it was reported that Naughty Dog was assisting Guerrilla Games in the development of Killzone 3. That bit is still true. But the good word was that Naughty Dog was helping Guerrilla Games with their engine tech. That part, not so much true.
Take the jump for great justice...
Among other details that recently leaked out on Killzone 3, ComputerAndVideoGames reported over the weekend that the developers of Uncharted were helping out with the game.
Along with other Sony Computer Entertainment titles on the PS3, Killzone 2 and Uncharted 2 presented some of the best graphics technology of the current console generation. According to CVG, Naughty Dog is co-creating the engine for Killzone 3 which will run the same tools as Uncharted 2.
Naughty Dog has obviously shown mastery of the PS3 hardware, so their help would undoubtedly make an already amazing-looking game look and run even better. Killzone developer Guerrilla games however must have put a lot of work into Killzone 2's engine as well – likely too much for it to be used for just one game.
The developer of the Uncharted franchise yesterday announced that they are uprooting their entire studio and building a new one. Comfort and space seem to be main reasons.
The announcement came from Naughty Dog's blog. The studio they are building from scratch is actually less than 500 feet away from their current one, but the blog claims the extra flexibility is worth it.
"There are some significant upgrades to help us keep developing cutting-edge, award-winning games," the blog said.
Chalk up another award for Naughty Dog. The Escapist recently reported that Uncharted 2: Among Thieves won the Writer's Guild award for Best Videogame Writing in 2009. Other nominees included Assassin's Creed 2, Call of Duty: Modern Warfare 2, Wet and X-Men Origins: Wolverine. Yes, Wet and Wolverine were nominated for best writing. Unfortuantely, only games that have a nominated writer who is a member of the Writer's Guild are looked at. So, that explains Wet and Wolverine.
Assassin's Creed 2 had some great writing, too. However, who can say anything bad about Uncharted 2? Do you think the Naughty Dog studio has any room left on the company mantle for any more awards?
Next Thursday, February 25, Naughty Dog will release the first set of multiplayer downloadable content for Uncharted 2. The DLC will be available over the PlayStation Network at a cost of $4.99 and will include new skins, maps, and trophies.
Yesterday, in anticipation of the downloadable content, Naughty Dog released the first of two updates to hit PlayStation Network within the next two weeks
One would think that with the way Uncharted 2: Among Thieves has pushed the limits of what the PlayStation 3 can do, the game's developers at Naughty Dog would be ready to get their hands on some more potent hardware. Not so, it's revealed during a postmortem interview with G4TV.com.
"No, we're not itching for new hardware," said co-President Evan Wells. "I would love to keep working on the PlayStation [3] for 5 or 6 more years...I think there's still a lot to get out of it. We're not really feeling limited by the hardware, it's more about the hours of the day and how quickly we want to get the next game out."
It's no secret that developers often share ideas and technical expertise when working on a game. Naughty Dog notably thanked Insomniac Games, Infinity Ward, and Bungie Studios, among others, for their help during the development of Uncharted 2. Now the team is ready to return the favor.
In an interview with Gamasutra, Naughty Dog Lead Designer and Writer Neil Druckmann explained how Uncharted 2's development will carry over to other games.
Read on to see what Druckmann had to say.
With more and more games supporting online functionality, the demand for DLC is on its way to becoming a standard. Naughty Dog is following the trend by promising to focus its efforts on providing DLC for Uncharted 2's multiplayer after the game releases. The question is, will the game's developer support the competitive multiplayer, co-op multiplayer, or both?
According to Eurogamer, the game's multiplayer designer, Justin Richmond said in an interview that, "what you'll probably see is more of the competitive type: more maps, more modes, stuff like that. The co-op stuff is hugely time-intensive and the size of it - the physical download size - is huge, so that's probably not an option." However, Richmond did go on to say, "I'm not going to say never, but for the foreseeable future we're not going to be doing that."
Hey, with and awesome campaign, a diverse selection of multiplayer modes, and online competitive DLC support, you can't really complain.