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NewsTorment: Tides of Numenera delayed beyond December 2014
With just a little over two days left in the Torment: Tides of Numenera Kickstarter campaign, developer inXile has told fans development will "take a little more time." The highly successful Kickstarter, which now sits at $3.4 million, means plenty of new features will be implemented; however, it also means the team will need "a few months" past the initial date to polish the game.
"We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations. It is clear to us that to create as high quality a final product as we desire, and as you deserve, we’re going to want more time than we had in our original schedule," project lead Kevin Saunders wrote.
"While we do not yet know what our final development budget will be, we do know that we’ll need a few months past the December 2014 launch date we first proposed at $900,000," he concluded. "We thank you greatly for providing us enough resources to increase Torment’s scope and quality bar. It’s our plan to use funds to keep the team on the project longer, allowing us to design, iterate, and polish more, to make a game that truly lives up to the Torment name."
At $3.4 million, inXile will now add Chris Avellone, the original lead designer of Planescape: Torment, to the design team. Avellone will provide feedback on all creative element sin the game, including story, characters, and areas. He will also be designing and writing an eight companion for the game.

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John Doe