Might & Magic: Clash of Heroes
Not everyone can design a game like Tetris, where players are content to do the same task over and over again. Many puzzle games start to feel like time-sinks more than rewarding experiences. For that reason, the original Puzzle Quest was brilliant. It took Bejeweled, a game that's more like a slot machine than a puzzle game, and introduced RPG stats, abilities, and a rudimentary storyline. The... Read More

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John Doe